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Old May 06, 2005, 06:46 PM // 18:46   #41
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Quote:
Originally Posted by Manderlock
I shall no longer comment on the MMO issue (as he dosent even know what he is arguing about i.e Massive(ly))
Way to not comment.
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Old May 06, 2005, 07:27 PM // 19:27   #42
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Quote:
Originally Posted by Lunarbunny
Your home is the Sardelac Sanitarium (the one in-game, not this forum). Sure, homes might be nice, but it's a waste. The way the game is set up, you'd have to make cities with homes so that others could come to it. I would probably just avoid it and joke about it being another crackerbox housing development.

I've never been to the Sardelac Sanitarium, I hear it's in Old Ascalon, but I don't think I've gone in that direction to find it.
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Old May 06, 2005, 07:30 PM // 19:30   #43
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Originally Posted by Manderlock
You do know what MMO means right?

Let me tell you

M= Massive
M= Multiplayer
O= Online

This game is massive, this game is multiplayer, and this game is online. I do think that that this game differs from traditional MMOs, that however does not mean that you can make up a new name for it while it still fits in the MMO catagory. I have no problem with this, Anet did it to highten intrest in the game, it doesnt change what the game acutaly is.

Actually, it's "Massively Multiplayer Online"

And all MMORPG's to date have massive amounts of people on every part of the map, not just in the towns. This would create alot of strain on the servers which would warrant charging online fees. This is an Online RPG that is at times multiplayer, but is far from massively multiplayer.
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Old May 07, 2005, 12:52 AM // 00:52   #44
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EDIT: Alos your people skills need work. If me and the other post had not been mature enough to get over it, your "would you two girls" comment would have opened up a whole bonfire of flames.
Lol, it's a silly arguement, who cares! There's nothing you can do about it, it's a forum! Besides, I like getting people a little fired up.

Ok, now in all seriousness folks. I'm glad to hear your comments/arguements. That's what this is all about, you make your point, they make their point, etc, etc. But there's no sense in crying over spilled milk, in this forum. You'll just be spinning your wheels and getting no place quick. But enought about that stuff.

I speak on behalf of my self and those who agree with me and would agree with what I have to say. Those who think homes are pointless, fine! I along with many don't feel the same, so deal with it!
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Old May 07, 2005, 12:59 AM // 00:59   #45
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Quote:
Originally Posted by yaosio
Here is my idea for houses, it includes the ideas of some other people in this thread.

Houses would be like a guild hall, the houses are instanced but you can put trophies, pictures(possibly ones you take),and other goodies on the walls and floors. This would also be a good idea for guild halls, guild officers and leaders could invite other people or people in another guild to their guild hall to look around and see all the goodies they have stored away; back to housing though.

To get the house you would have to pay a certain amount, this would get you the land. To build the house you have to go out and get the parts to make the house, wood, iron, and other building materials. The more materials you gather the better the house can be. Once you gather the materials you go to a housing NPC, you give him the materials and more money to build the house(you don't expect to get away not paying the builders do you?). To allow people to get to your house you can invite them by name like "/invitetohouse yaosio", or have a nice GUI to type the names into along with the ability to import your friends list.

The placement for the house button on the main map should be near the guild hall.
Now you're talking!
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Old May 07, 2005, 01:17 AM // 01:17   #46
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I think the bottom line is ... people want some kind of achievement target in the game. The accumulation of items/wealth is what we in today's society regard as standard practice. People work,eat and sleep to get 'things'. Doing the same thing over and over again without any end result or reward is somewhat pointless.

Yes you can ACHIEVE as an end result but when your in a situation where your peak level is hit 8-10% into a game it seems like experience points after this point is ... pointless. So we enter the idea of accumulation of items/property.

Is this truly what we are talking about?
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Old May 07, 2005, 01:20 AM // 01:20   #47
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Quote:
Originally Posted by yaosio
Here is my idea for houses, it includes the ideas of some other people in this thread.

Houses would be like a guild hall, the houses are instanced but you can put trophies, pictures(possibly ones you take),and other goodies on the walls and floors. This would also be a good idea for guild halls, guild officers and leaders could invite other people or people in another guild to their guild hall to look around and see all the goodies they have stored away; back to housing though.

To get the house you would have to pay a certain amount, this would get you the land. To build the house you have to go out and get the parts to make the house, wood, iron, and other building materials. The more materials you gather the better the house can be. Once you gather the materials you go to a housing NPC, you give him the materials and more money to build the house(you don't expect to get away not paying the builders do you?). To allow people to get to your house you can invite them by name like "/invitetohouse yaosio", or have a nice GUI to type the names into along with the ability to import your friends list.

The placement for the house button on the main map should be near the guild hall.
This ... I like. Having this only for Guilds is good.
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Old May 07, 2005, 02:00 AM // 02:00   #48
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Quote:
Originally Posted by Stev0
I think the bottom line is ... people want some kind of achievement target in the game. The accumulation of items/wealth is what we in today's society regard as standard practice. People work,eat and sleep to get 'things'. Doing the same thing over and over again without any end result or reward is somewhat pointless.

Yes you can ACHIEVE as an end result but when your in a situation where your peak level is hit 8-10% into a game it seems like experience points after this point is ... pointless. So we enter the idea of accumulation of items/property.

Is this truly what we are talking about?
I play a game for the amount of fun I have with the story and the accumulation of things that help me get through the story and all various sub-plots. Anything like in-fighting in such games wears out easily. I want personal growth of my character (or characters) to reflect that I have indeed played the game. If I am not rewarded by a game with proof of playing it (of jumping through hoops in most cases) then why play the game?

For the challenge? I could play sports for that. It's why I don't play sports. For the "Feel good" happiness of besting someone else in battle? only if I get something for it (preferably their head, thank you very much).

I want a game that gives me something more than personal pride. Woofrickinghoo. I can find pride in other things I do, like work. When I play a game it is to progress. When you stop progressing, you reach the end.

What this has to do about houses? Not a damn thing. What this has to do with your post? Everything.

We are an individual people, and not an amalgam. If I am playing this game, I am not playing a team; I am playing a character crafted by me to represent me, in all my uniqueness. I want something, if that be items, levels, or other measurables (the only true way in a game based on fictional representations of ourselves) to show who I am and what I have done.
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Old May 07, 2005, 02:51 AM // 02:51   #49
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But in essence ... a 'house' is an amalgamation of who you are, expressed by the accumulation of physical things. Yes to finish the game is paramount but dont forget that this game is not single player it is multiplayer and massive multiplayer at that. The 'house' is a base where such accumulation of physical things can be stored and displayed... displayed openly to proove that you HAVE travelled far and defeated dangerous foes and shown to whomever wishes to view it.

Imagine this...

A stranger walks up to you and tells you,

"I slew a mighty dragon from beyond those hills"

vs.

"I slew this... *points to dragons head the size of a character which hangs beside other large an alien locking heads*"

Which carries more pride of accomplishment?

Perhaps some people do not care about this. Some do and the majority of people in this world pride themselves of physical proof of their travels and position. Kind of like a millionaire and his automobile collection. He may not drive a single car but he does'nt keep them buried in his back yard. He shows them off.

Again. I use the term house very loosely. Other ways of having such a 'house' can be used. Heck, one could just create a website out of the game and post screenshots of what they killed... but that moves away from the roleplaying part of the game (I use the term roleplaying loosely as well ) and such a website is removed from the internal workings of the game.

Also, there are items in the game and a 'house' is just one of these items be it a Totem Pole of accomplishment bearing heads of mighty bosses and magic items, A ship decked with finery from around the continent or whatever.
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Old May 07, 2005, 10:29 AM // 10:29   #50
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Quote:
Originally Posted by A11Eur0
Actually, it's "Massively Multiplayer Online"

And all MMORPG's to date have massive amounts of people on every part of the map, not just in the towns. This would create alot of strain on the servers which would warrant charging online fees. This is an Online RPG that is at times multiplayer, but is far from massively multiplayer.

Good lord Massive(ly) if you want to get real techy. Your wrong in your *asumption* if I had the time or the need, I know could find one that dosent.

Back to what Ive said in every damn thread where this comes up, stop compairing it to other MMOs and just look at the genre.

Now please, there is a CO vs MMO thread, and I feel bad for highjacking this one. If you feel the need for a wity reply, take it there.
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Old May 07, 2005, 07:10 PM // 19:10   #51
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"Ice Drake dropped a '70s style Arm Chair" .. can see it now
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Old May 07, 2005, 07:39 PM // 19:39   #52
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I liked the idea someone said earlier about adding rooms to your Guild Hall since it goes with the theme of the game and you still have a way of storing/showing off your stuff to other members if the guild, and maybe you can invite people into your room to show stuff off to people outside your guild.
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Old May 07, 2005, 07:40 PM // 19:40   #53
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Quote:
Originally Posted by ares
"Ice Drake dropped a '70s style Arm Chair" .. can see it now
LMAO! Mmmm...retro theme. I hope that arm chair is salvagable, ha ha. Hey maybe there could be a quest(s) where you have to help out the funture maker? Or perhaps you could become a furnture maker yourself? Which goes with what I was saying in my other post about guild jobs... http://www.guildwarsguru.com/forum/s...ead.php?t=8625
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